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Minecraft: The Best Example Of Games As Art

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Revision as of 09:18, 31 August 2026 by 196.242.114.176 (talk) (Created page with "<br>The lore also does not seem to be empty at all. In some games, you walk away feeling like you could have lived your whole life not needing to know anything about what just happened. This game, and specifically this episode, doesn't feel that way and makes sure to utilize all the time in the episode to prove that. Nothing goes unnoticed and everything is important whether it be information that pertains to this game specifically or the base game. Battles are not too l...")
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The lore also does not seem to be empty at all. In some games, you walk away feeling like you could have lived your whole life not needing to know anything about what just happened. This game, and specifically this episode, doesn't feel that way and makes sure to utilize all the time in the episode to prove that. Nothing goes unnoticed and everything is important whether it be information that pertains to this game specifically or the base game. Battles are not too long-winded and conversations don't make you want to skip them. Everything feels as though they are timed just right and you almost forget that you are sitting in front of your television for so long. You don't really think about what could have happened if you did or said something differently and only look forward to seeing what comes of the decision you've just made, which is odd for a game that is meant to be replayed in order to make different decisions. Besides, there are some things that you wouldn't want to see happen again and are better off just forgetting all of the decisions that you didn't make.

The story also deserves notice. Minecraft Tips itself might not have as intense of a story, but Telltale was able to grab some of the more important factors of Minecraft and create a lore to follow and better understand what the characters with. Previously, your goal was to mine for enough materials and minerals to make a portal to the End to slay the Ender Dragon. Now, that story doesn't necessarily apply to everyone, because the ones who slayed the Ender Dragon were the members of the Order of the Stone. The members are essentially the people that you would have normally gone to the End with to help you fight the dragon, so it almost makes it seem like you were some kind of legendary hero for being able to do that if you were able to do so in the past. Everyone else in the episode doesn't have that same goal and, funny enough, don't look at all like the villagers that you sometimes wander upon in the original game. The storytelling and characters leave you with enough of an impression that leaves you waiting in anticipation for the next episode. You begin to make connections with your friends and build a relationship with them in the span of one single episode so it leaves you wanting to know what will come next for this party of builders.
We’re all familiar with the standard demo format: you play a section of a game (almost always the tutorial up until just before the first boss), and then everything comes to an abrupt halt while a screen either asks you to unlock the full game to continue, or tells you when it’s coming out. If you’re very lucky (as in the case of most Devil May Cry demos) you’ll get to play through a level and fight a boss out of context. This might convince you to get the full game, or tide you over until a game you’ve been waiting for has been released, but either way, it’s almost always stuff you’ll have to redo once the game proper begins.

The popular tag line of any game that aimed at mainstream appeal is usually something along the lines of "It's so good, even grandma will play it!" While that's of course a sensationalized vision that most games never achieve, as a lifelong gamer whose actually played Wii Sports with his grandma (and been soundly beaten by her at it) I can say it holds no hyperbole here.

Ellegard (for me) and Gabriel begin conversing in hopes that he would regain his memory and in doing so, mentions something about Lukas' jacket, saying that he has seen others wearing it inside of the Witherstorm. With this comes Jessie's first big decision, either allowing Lukas to leave in hopes of finding his friends or make him stay to help in your fight. This is only the first of many heartrending decisions that need to be made throughout the entirety of this episode. While most of these decisions are among the toughest in any of the episodes, they help dictate how the game will end and who will be standing next to Jessie when it does. This episode lets you customize your decisions a little bit more, allowing you to decide which weapon you want to create for the final battle, which armor you would like to wear, and even in what manner you will enter the Witherstorm. It isn't much, but that's far more customization than most Telltale games allow. While it is important to be careful with your decisions, it's more important to learn who your real allies are and dictate how you want your destiny to unfold in your fight towards saving this blocky humanity.


The co-op gameplay of this title is incredibly engaging and keeps players invested for hours on end. It's easy to see why most people predict that this game's full release would serve as one of the most important moments for the survival ge

No game has done what Minecraft has done. No game even remotely associated with the "sandbox" element has realized that truest sense of childlike wonder and exploration that Notch and his friends at Mojang have achieved. They’ve changed how you can approach the fundamental necessities of a game, while fueling a sense of personal freedom that no game has ever reached. It’s clear that Minecraft is a commercial success and a cultural milestone, but if as gamers you look into what Minecraft is and what it does, you realize that it’s not just about goofy blocks of sands, hissing Creepers or that square sun rising over the horizon. Minecraft is a landmark title in games as a whole; it does things that no game before it has achieved, at least not at this level. Making a game a work of art isn’t about flowering up the graphics or enlisting big-name voice talent; it’s about using what you can only do in a game and making something fresh and new. It’s about taking these distinctive qualities of the gaming medium and breaking free of convention. Minecraft does all that. In spades. If we’re to show the world that games can do amazing things, things that film or TV can never hope to ever achieve, Notch’s indie-game-that-could is our best weapon. Plainly and simply, Minecraft is a work of art.